While each of these incarnations has been beloved by a core community, none has been large enough to achieve mainstream success. Going from Legacy to Monolith to a new card system and all of the changes in-between, our efforts have always been focused on growing the game. Surprisingly, he's attributed the bleak outlook for the game on the explosion of popularity of Fortnite. Speaking on Reddit, Diaz laid out the situation for Paragon and it does look a little worrying. There certainly is a core there, but it doesn't seem to be able to retain too many players at the moment. However, the game has failed to really find its audience. For someone who likes the idea of MOBAs conceptually, but hateed contending with the baggage of League of Legends or Dota 2, it seemed like a good fit. Epic Games' third-person MOBA certainly has some depth, looks great and could be pretty fun to play.
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